360° Interactive Narrative in a collaboration with Rubber Republic exploring the potential of comedy in 360° video.
Social media campaign which asked the public to submit stories of Agatha Christie and her writings all via the social media TwineSocial API.
Oculus Rift accompaniment to wonder.land performance where audiences explore the extraordinary 360° landscape of wonder.land's hypnotic garden scene.
HTML 5 web application with a voting mechanism for Agatha Christie fans to vote for their favourite Agatha Christie book.
Kinect installation and performance visuals for the Bristol Proms engaging classical music with cutting-edge digital experimentation.
iOS augmented reality app exploring the history and construction of the Globe theatre with high resolution 3D models.
Worldwide touring Kinect experience which allowed fans to morph into a personalised liquid metal T-1000 as well as share their creation to a public gallery.
Three digital, interactive experiences for World War One exhibition at M Shed, Bristol featuring videos, real time animations as well as RFIDs and Raspberry Pis.
Interactive educational tool, in a collaboration with Interactive Scientific, helping young people understand and visualise complex scientific concepts.
HTML 5 online performance with National Theatre Wales exploring Laugharne - 'the strangest town in Wales'.
Interactive educational website for the 2015 production of Othello of the annual Playing Shakespeare series at the Globe Theatre.
HTML 5 Teenage Mutant Ninja Turtles photo application allowing users to pose with a 3D turtle mask to create their own reptilian selfie.