Room 202 : VR mini-game

ROOM 202 places the viewer in the midst of an interrogation, their hands and legs tied and mouth gagged. As such only by nodding yes or no can they progress the narrative and ultimately escape.

For most of the general public VR gaming doesn't yet include gestural or verbal interaction. Therefore we wanted to present an experience that justified not being able to gesticulate or walk (being tied to a chair) and not being able to talk (being gagged).

This experiment in natural navigation techniques has demonstrated it is possible to progress a narrative by just nodding in response to questions and it actually feels very natural. Furthermore we found playing with the timing and intensity of nod gives even more variation to the narrative options, ie if you seem hesitant or unconvinced a alternate path is opened...